AoeStats
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Arena

505061183Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 51m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1132
+15
🇹🇷 Persians · Türkiye
1078
+17
🇺🇸 Maya · United States
1187
-19
🇺🇸 Celts · United States
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,671 11:05 15:01 30:04 ⛏ Fast Castle
32 1,654 11:06 15:33 31:28 ⛏ Fast Castle
20 1,025 11:21 14:54 29:54 ⛏ Fast Castle
14 730 11:08 15:38 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,705 25,625 30,145 2,270 87,745 101,066
23,855 26,375 18,265 4,200 72,695 78,528
21,980 15,410 13,850 2,410 53,650 57,692
15,580 13,310 13,075 980 42,945 55,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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