AoeStats
← AtilaTheHun

Arabia

510124163Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 64m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
604
+29
🇵🇪 Byzantines · Peru
667
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,377 11:18 19:47 35:35 ⛏ Fast Castle
13 857 11:07 21:27 38:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,960 30,439 14,260 1,565 81,224 91,565
29,070 11,637 20,430 3,090 64,227 73,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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