AoeStats
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Black Forest

508728869Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 57m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1606
+12
🇪🇸 Bulgarians · Spain
1606
+12
🇪🇸 Bohemians · Spain
1587
+13
🇦🇷 Jurchens · Argentina
1496
+17
🇭🇰 Vikings · Hong Kong SAR China
1575
-16
🇺🇸 Romans · United States
1513
-13
🇦🇷 Aztecs · Argentina
1507
-13
🇺🇸 Berbers · United States
1479
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,109 11:51 15:54 35:59 ⛏ Fast Castle
44 2,503 11:18 16:51 31:14 ⛏ Fast Castle
44 2,497 11:25 15:42 41:57 ⛏ Fast Castle
41 2,370 9:42 20:47 33:55 ⚔ Scouts into Towers
36 2,078 17:11 23:49 36:58 ⛏ Fast Castle
33 1,886 15:44 24:14 40:38 ⛏ Fast Castle
26 1,488 10:18 14:16 32:11 ⛏ Fast Castle
20 1,121 14:09 17:49 31:19 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,175 24,370 28,770 2,850 98,165 101,681
41,425 24,939 13,795 2,610 82,769 97,467
34,420 23,615 17,345 2,090 77,470 87,639
23,255 21,595 24,765 3,500 73,115 94,735
15,290 32,184 17,915 1,800 67,189 76,899
24,480 23,388 15,210 2,285 65,363 77,928
24,225 20,501 14,790 2,385 61,901 78,766
19,890 12,834 11,385 2,190 46,299 58,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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