AoeStats
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MegaRandom

508698870Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1498
+16
🇦🇷 Bulgarians · Argentina
1492
+16
🇺🇾 Cumans · Uruguay
1464
+18
🇦🇷 Maya · Argentina
1452
+18
🇭🇺 Malay · Hungary
1523
-17
🇫🇮 Berbers · Finland
1516
-18
🇺🇸 Poles · United States
1486
-17
🇺🇸 Aztecs · United States
1468
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,344 9:13 — — ⚔ Scouts into Fish Boom
58 1,235 9:42 — — ⚔ Archer Rush
55 1,168 9:11 — — ⚔ Archer Rush
53 1,133 12:01 20:10 — ⚔ Fish Boom into Scouts
43 922 9:32 — — ⚔ Scout Rush
41 888 9:43 — — ⚔ Scout Rush
39 840 9:36 — — ⚔ Archer Rush
36 764 11:26 21:04 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,045 4,072 80 125 10,322 10,460
3,910 4,042 1,900 125 9,977 10,294
6,520 3,006 350 0 9,876 10,436
4,740 3,084 790 125 8,739 8,621
3,650 3,165 1,470 0 8,285 8,586
5,030 2,907 50 125 8,112 9,254
3,360 2,634 1,470 0 7,464 7,755
2,665 2,417 300 125 5,507 5,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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