AoeStats
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MegaRandom

508360540Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1629
+16
🇺🇸 Bulgarians · United States
1583
+18
🇨🇦 Italians · Canada
1538
+20
🇺🇸 Romans · United States
1470
+22
🇺🇸 Spanish · United States
1732
-23
🇨🇳 Malians · China
1657
-20
🇨🇳 Bohemians · China
1626
-19
🇺🇸 Ethiopians · United States
1503
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,268 9:50 14:16 — ⛏ Fast Castle
53 2,085 10:15 19:20 38:54 ⚔ Archer Rush
41 1,618 9:26 23:45 36:40 ⚔ Archer Rush
40 1,572 8:57 24:09 — ⚔ Scout Rush
40 1,588 9:01 27:34 — ⚔ Scout Rush
38 1,499 8:42 24:02 — ⚔ Scout Rush
38 1,512 10:01 23:21 — ⚔ Archer Rush
29 1,152 10:45 29:26 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,320 10,847 10,060 2,230 34,457 40,905
8,305 11,292 6,825 760 27,182 30,060
7,740 8,745 6,950 2,120 25,555 26,316
12,295 5,200 770 200 18,465 23,399
9,065 5,326 1,625 225 16,241 16,805
6,645 4,979 725 130 12,479 13,274
6,215 2,866 2,020 670 11,771 13,258
4,150 4,853 1,420 125 10,548 12,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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