AoeStats
← KaLong

Nomad

508359600Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 6m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1607
+22
🇺🇸 Lithuanians · United States
1559
+24
🇨🇦 Hindustanis · Canada
1513
+25
🇺🇸 Mongols · United States
1444
+26
🇺🇸 Vikings · United States
1914
-30
🇺🇸 Celts · United States
1757
-25
🇧🇷 Aztecs · Brazil
1749
-26
🇺🇸 Khmer · United States
1519
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 286 — — —
42 260 — — — ⛏ Fish Boom
36 218 — — —
33 204 — — —
30 186 — — —
29 181 — — —
28 170 — — —
25 152 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
550 703 0 100 1,353 730
500 700 50 100 1,350 610
550 625 50 100 1,325 570
300 675 0 100 1,075 440
350 500 50 0 900 547
300 500 50 0 850 601
450 303 50 0 803 382
300 381 50 0 731 382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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