AoeStats
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Arena

508313070Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Georgians · Finland
1361
+21
🇨🇭 Gurjaras · Switzerland
1356
+21
🇦🇷 Burgundians · Argentina
1354
+21
🇺🇸 Inca · United States
1339
+22
🇺🇸 Turks · United States
1548
-23
🇧🇷 Hindustanis · Brazil
1488
-22
🇨🇦 Mongols · Canada
1471
-21
🇲🇽 Malay · Mexico
1405
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 2,706 9:49 14:19 38:15 ⛏ Fast Castle
43 2,115 11:00 14:29 28:52 ⛏ Fast Castle
42 2,088 10:40 15:48 36:24 ⛏ Fast Castle
42 2,062 11:21 15:28 39:07 ⛏ Fast Castle
41 2,038 10:32 14:27 30:49 ⛏ Fast Castle
37 1,822 11:53 15:51 29:12 ⛏ Fast Castle
34 1,673 10:38 14:15 31:45 ⛏ Fast Castle
32 1,574 10:34 14:35 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,655 28,000 16,995 3,450 80,100 90,585
39,800 11,390 20,190 3,550 74,930 83,734
37,710 15,205 21,395 480 74,790 77,632
31,305 25,095 15,425 1,980 73,805 78,630
28,135 22,215 10,575 1,785 62,710 63,977
29,655 18,070 6,525 5,360 59,610 69,652
18,440 21,510 13,505 1,025 54,480 57,605
21,415 15,420 10,565 1,765 49,165 57,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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