AoeStats
← KaLong

Nomad

508282357Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 44m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1576
+15
🇲🇽 Dravidians · Mexico
1547
+16
🇷🇺 Persians · Russia
1475
+19
🇺🇸 Romans · United States
1458
+20
🇻🇳 Burgundians · Vietnam
1569
-18
🇧🇪 Britons · Belgium
1557
-18
🇳🇱 Persians · Netherlands
1541
-17
🇳🇱 Malians · Netherlands
1523
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,117 12:24 20:57 35:23 ⛏ Fish Boom FC
43 1,883 13:50 18:17 38:56 ⛏ Fish Boom FC
42 1,859 14:12 22:14 — ⚔ Fish Boom FC into Scouts
37 1,643 12:31 25:37 — ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,557 12:43 16:25 35:16 ⛏ Fish Boom FC
34 1,500 14:09 17:53 40:00 ⛏ Fish Boom FC
32 1,406 11:52 22:46 37:51 ⛏ Fish Boom into Fire Galleys FC
26 1,159 14:06 17:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,110 17,569 12,645 2,250 53,574 58,575
13,115 16,988 9,060 4,100 43,263 46,467
18,410 12,073 6,495 2,275 39,253 42,420
19,495 7,880 8,075 3,065 38,515 39,590
8,275 17,493 6,545 1,690 34,003 35,285
11,980 10,251 5,025 1,900 29,156 31,563
7,620 14,269 3,585 1,390 26,864 27,591
5,630 5,857 1,145 350 12,982 12,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.