AoeStats
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Black Forest

508168641Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 24m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1494
+18
🇩🇪 Spanish · Germany
1472
+19
🇺🇸 Huns · United States
1460
+19
🇺🇸 Mapuche · United States
1455
+19
🇮🇳 Dravidians · India
1555
-21
🇦🇷 Armenians · Argentina
1549
-19
🇧🇷 Goths · Brazil
1524
-18
🇫🇷 Teutons · France
1495
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,028 11:53 15:38 — ⛏ Fast Castle
38 931 11:39 15:34 — ⛏ Fast Castle
33 826 17:37 22:29 — ⛏ Fast Castle
29 718 11:17 16:10 — ⛏ Fast Castle
28 704 12:17 16:47 — ⛏ Fast Castle
27 676 16:01 — —
26 633 12:00 15:50 — ⛏ Fast Castle
24 590 10:50 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,850 5,980 250 310 14,390 15,149
5,050 6,335 2,110 850 14,345 15,026
6,300 4,684 600 200 11,784 12,266
5,610 4,816 990 300 11,716 13,388
3,580 4,208 1,625 100 9,513 10,259
3,355 2,646 850 780 7,631 8,445
4,200 1,969 50 125 6,344 6,984
3,750 1,814 200 125 5,889 7,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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