AoeStats
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Oasis

508166304Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 37m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1620
+11
🇦🇺 Khmer · Australia
1496
+16
🇺🇸 Shu · United States
1424
+20
🇹🇷 Chinese · Türkiye
1421
+19
🇧🇷 Vietnamese · Brazil
1528
-18
🇺🇸 Koreans · United States
1511
-17
🇹🇷 Britons · Türkiye
1489
-16
🇺🇸 Magyars · United States
1470
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,076 11:46 25:05 — ⚔ Archers into Skirms
51 1,889 8:43 19:39 31:25 ⚔ Scout Rush
48 1,776 10:31 25:10 — ⚔ Archer Rush
46 1,702 9:46 22:04 33:59 ⚔ M@A FC
39 1,464 9:42 22:37 35:33 ⚔ Scout Rush
34 1,248 9:20 22:44 — ⚔ Scout Rush
31 1,150 11:34 15:53 35:03 ⛏ Fast Castle
30 1,129 9:52 22:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,340 13,005 8,435 1,250 44,030 49,567
15,050 16,325 7,460 2,145 40,980 42,124
16,495 10,580 2,800 1,125 31,000 33,578
10,620 8,345 3,960 950 23,875 27,197
8,175 9,508 4,180 1,570 23,433 26,141
7,990 9,258 4,015 965 22,228 25,844
10,865 7,478 3,325 200 21,868 26,449
6,905 7,066 2,520 1,865 18,356 19,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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