AoeStats
← KaLong

Nomad

508160055Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 37m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1903
+8
🇺🇸 Maya · United States
1743
+14
🇺🇸 Armenians · United States
1520
+23
🇺🇸 Malay · United States
1472
+26
🇺🇸 Poles · United States
1808
-22
🇺🇸 Slavs · United States
1684
-17
🇹🇼 Tupi · Taiwan
1683
-17
🇨🇳 Jurchens · China
1621
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,924 13:24 17:17 28:54 ⛏ Fish Boom FC into Galleys
52 1,936 13:49 17:50 — ⚔ Fish Boom FC into Archers
43 1,599 15:12 18:48 35:03 ⛏ Fish Boom FC into Fire Galleys
41 1,523 16:24 20:13 — ⛏ Fish Boom FC
34 1,272 13:02 17:44 28:35 ⛏ Fish Boom FC
29 1,082 18:06 24:22 — ⚔ Fish Boom into Towers FC
24 904 13:40 18:12 — ⛏ Fish Boom FC
24 904 13:08 17:03 32:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,555 18,341 10,255 2,370 45,521 46,292
16,675 11,046 5,555 1,800 35,076 36,214
10,225 12,586 4,190 1,265 28,266 30,468
10,135 12,963 3,690 1,050 27,838 32,330
8,890 9,992 2,220 1,535 22,637 27,217
6,600 8,519 3,335 1,405 19,859 19,615
6,235 6,586 1,500 950 15,271 16,105
5,325 6,085 300 2,145 13,855 15,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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