AoeStats
← KaLong

Lombardia

508155171Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 70m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1647
+18
🇨🇱 Khmer · Chile
1628
+18
🇩🇿 Khitans · Algeria
1612
+19
🇺🇸 Britons · United States
1526
+22
🇺🇸 Mongols · United States
1931
-28
🇺🇸 Magyars · United States
1767
-24
🇺🇸 Britons · United States
1534
-14
🇺🇸 Vietnamese · United States
1483
-11
Player eAPM Actions Feudal Castle Imperial Opening
75 5,264 9:20 22:46 38:36 ⚔ Scout Rush
66 4,662 10:36 14:41 37:31 ⛏ Fast Castle
56 3,950 7:55 23:03 41:34 ⚔ Scout Rush
55 3,856 8:47 21:58 43:13 ⚔ Scout Rush
52 3,694 11:53 16:25 35:24 ⛏ Fast Castle
47 3,281 10:01 13:29 32:43 ⛏ Fast Castle
43 3,035 11:11 15:48 41:33 ⛏ Fast Castle
42 2,952 9:50 21:56 35:12 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
67,410 39,976 31,510 1,650 140,546 147,473
48,655 37,843 25,500 4,080 116,078 118,399
59,075 20,339 21,440 7,100 107,954 117,737
22,570 46,994 31,120 4,235 104,919 114,108
39,115 27,893 34,400 1,165 102,573 115,203
41,690 30,018 28,145 2,360 102,213 106,597
38,780 39,540 18,220 4,970 101,510 123,439
37,725 50,911 7,435 4,025 100,096 115,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.