AoeStats
← KaLong

MegaRandom

508148605Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 15m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1949
+2
🇺🇸 Magyars · United States
1773
+5
🇺🇸 Franks · United States
1514
+13
🇺🇸 Vietnamese · United States
1456
+16
🇯🇵 Burgundians · Japan
1629
-14
🇺🇸 Gurjaras · United States
1503
-10
🇺🇸 Hindustanis · United States
1429
-6
🇺🇸 Goths · United States
1404
-6
Player eAPM Actions Feudal Castle Imperial Opening
86 1,299 9:21 — — ⚔ Scout Rush
62 943 9:11 — — ⚔ Archer Rush
56 842 11:02 — — ⚔ Scout Rush
48 729 9:22 — — ⚔ Scout Rush
45 681 11:59 — — ⛏ Fast Castle
42 641 10:53 — — ⛏ Fish Boom into Galleys
33 504 10:54 — — ⛏ Fast Castle
21 317 11:15 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,400 3,195 480 0 6,075 7,051
2,755 2,005 180 0 4,940 5,657
2,235 2,025 595 0 4,855 4,952
3,350 1,250 200 0 4,800 4,931
2,860 1,731 0 0 4,591 4,496
2,650 1,528 0 0 4,178 4,419
2,550 960 200 0 3,710 4,944
2,120 1,141 50 0 3,311 3,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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