AoeStats
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Black Forest

507928853Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 21m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1520
+13
🇺🇸 Turks · United States
1451
+16
🇻🇳 Mongols · Vietnam
1440
+17
🇮🇳 Vietnamese · India
1435
+17
🇫🇷 Mongols · France
1499
-18
1460
-16
🇨🇳 Franks · China
1439
-15
🇫🇷 Malay · France
1424
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,095 11:40 15:28 — ⛏ Fish Boom FC
45 965 13:22 17:23 — ⛏ Fish Boom FC
42 899 11:10 15:19 — ⛏ Fast Castle
29 624 10:28 — — ⚔ Archer Rush
28 593 11:37 15:17 — ⛏ Fish Boom FC
27 576 12:12 — —
25 546 11:54 15:33 — ⛏ Fast Castle
17 365 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,625 5,383 1,095 650 11,753 12,329
4,600 5,400 200 200 10,400 10,703
4,050 2,839 885 30 7,804 8,900
3,450 2,508 1,085 0 7,043 6,959
3,000 2,836 605 90 6,531 7,331
2,600 1,041 200 0 3,841 5,955
2,400 1,124 50 5 3,579 4,780
1,850 450 0 0 2,300 2,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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