AoeStats
← KaLong

Pilgrims

507676915Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 27m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1556
+12
🇨🇿 Sicilians · Czechia
1554
+12
🇹🇼 Khmer · Taiwan
1546
+12
🇨🇳 Malay · China
1492
+15
🇺🇸 Armenians · United States
1511
-14
🇺🇸 Persians · United States
1462
-13
🇺🇸 Koreans · United States
1444
-12
🇨🇭 Slavs · Switzerland
1436
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,494 11:46 19:40 — ⚔ Fish Boom into Scouts
50 1,397 11:27 18:47 — ⛏ Fish Boom into Galleys FC
47 1,295 12:29 21:53 — ⛏ Fish Boom into Galleys FC
42 1,169 11:38 16:42 — ⛏ Fish Boom FC
40 1,101 11:01 18:54 — ⛏ Fish Boom into Fire Galleys FC
33 917 12:09 — — ⚔ Fish Boom into Archers into Towers
27 763 11:59 15:35 — ⛏ Fish Boom FC
27 759 10:03 25:43 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,445 14,175 2,905 1,590 26,115 26,276
5,155 15,942 4,315 100 25,512 27,596
9,340 9,097 3,300 200 21,937 22,264
6,185 9,735 1,495 400 17,815 19,188
7,630 5,925 2,640 385 16,580 21,797
5,915 6,580 1,150 950 14,595 16,147
5,150 6,642 1,060 1,095 13,947 14,224
2,800 4,063 1,090 595 8,548 8,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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