AoeStats
← KaLong

Nomad

507665731Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 68m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1497
+15
🇫🇷 Italians · France
1457
+17
🇳🇿 Japanese · New Zealand
1452
+17
🇩🇪 Spanish · Germany
1433
+18
🇺🇸 Japanese · United States
1533
-19
🇮🇳 Persians · India
1462
-16
🇺🇸 Turks · United States
1459
-16
🇺🇸 Spanish · United States
1446
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,572 14:36 20:29 36:40 ⛏ Fish Boom FC
44 3,027 14:37 18:19 43:42 ⛏ Fish Boom FC
40 2,725 16:39 21:03 63:14 ⛏ Fish Boom FC
38 2,638 13:45 18:10 33:53 ⛏ Fish Boom FC
36 2,482 15:06 19:06 56:28 ⛏ Fish Boom FC
34 2,323 12:33 19:49 37:00 ⛏ Fish Boom FC
31 2,143 13:38 17:56 36:30 ⛏ Fish Boom FC
27 1,840 14:35 19:41 38:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,265 22,525 30,410 6,110 112,310 132,697
35,275 33,847 22,155 4,450 95,727 103,059
40,550 26,730 17,650 4,330 89,260 101,982
30,995 27,785 16,895 3,000 78,675 82,683
12,100 34,659 25,900 4,900 77,559 77,519
31,345 28,685 11,865 5,525 77,420 81,221
29,350 28,194 13,110 3,250 73,904 77,088
14,260 20,975 4,465 1,995 41,695 42,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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