AoeStats
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Arena

507662478Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 38m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1480
+17
🇨🇳 Wu · China
1446
+18
🇮🇳 Persians · India
1443
+19
🇦🇺 Japanese · Australia
1361
+22
🇺🇸 Persians · United States
1554
-21
🇨🇳 Britons · China
1504
-19
🇺🇸 Turks · United States
1477
-18
🇺🇸 Poles · United States
1464
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,041 10:21 14:00 26:29 ⛏ Fast Castle
52 1,967 10:02 13:17 30:56 ⛏ Fast Castle
40 1,514 12:37 16:15 32:15 ⛏ Fast Castle
39 1,478 9:43 15:00 28:37 ⛏ Fast Castle
39 1,497 11:26 15:28 29:47 ⛏ Fast Castle
39 1,476 10:32 14:05 26:47 ⛏ Fast Castle
31 1,184 11:28 15:34 36:10 ⛏ Fast Castle
24 933 11:11 14:53 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,520 15,568 14,415 3,600 60,103 68,976
28,730 11,050 18,445 1,500 59,725 65,952
28,370 14,480 9,245 4,850 56,945 61,931
16,675 17,835 10,315 2,725 47,550 52,746
22,790 13,746 9,970 1,025 47,531 51,778
14,590 10,923 6,110 1,635 33,258 38,429
11,025 11,180 6,580 1,095 29,880 32,721
14,580 8,735 5,245 1,030 29,590 33,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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