AoeStats
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Arena

507430046Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 39m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1581
+9
🇺🇸 Turks · United States
1464
+13
🇺🇸 Wei · United States
1450
+13
🇦🇺 Khitans · Australia
1379
+16
🇳🇴 Hindustanis · Norway
1434
-14
🇨🇳 Italians · China
1419
-14
🇺🇸 Byzantines · United States
1397
-13
🇨🇳 Wei · China
1335
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,901 9:44 14:10 27:23 ⛏ Fast Castle
41 1,602 11:33 16:24 31:26 ⛏ Fast Castle
38 1,480 10:53 14:37 31:56 ⛏ Fast Castle
36 1,416 12:09 16:18 28:44 ⛏ Fast Castle
35 1,388 10:57 14:53 30:31 ⛏ Fast Castle
30 1,175 10:36 15:12 29:16 ⛏ Fast Castle
25 962 10:55 14:40 29:02 ⛏ Fast Castle
22 862 11:40 15:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,180 21,610 6,510 1,000 51,300 58,104
21,020 16,920 11,385 1,000 50,325 62,694
17,480 15,070 9,465 3,535 45,550 52,840
22,640 14,239 7,865 300 45,044 57,651
16,465 13,605 8,655 1,020 39,745 50,190
16,675 10,825 4,555 2,430 34,485 40,178
7,995 15,205 7,610 205 31,015 33,266
12,305 8,575 4,345 850 26,075 27,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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