AoeStats
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Pilgrims

507428190Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 28m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1630
+11
🇳🇿 Armenians · New Zealand
1551
+14
🇨🇳 Saracens · China
1479
+17
🇨🇳 Mongols · China
1345
+21
🇺🇸 Armenians · United States
1601
-20
🇺🇸 Georgians · United States
1479
-15
🇺🇸 Japanese · United States
1464
-14
🇺🇸 Italians · United States
1441
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,361 13:45 18:06 24:52 ⛏ Fish Boom FC
43 1,210 12:20 16:58 — ⛏ Fish Boom FC
38 1,070 11:57 26:31 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 927 9:41 16:01 — ⛏ Fish Boom FC
32 906 10:58 27:35 — ⛏ Fish Boom FC
30 839 12:28 21:25 — ⚔ Fish Boom into M@A
30 851 16:47 24:12 — ⚔ Fish Boom into Scouts FC
29 817 14:16 24:11 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,600 12,366 2,785 200 21,951 21,943
8,305 9,625 2,915 425 21,270 21,463
8,050 8,963 2,200 1,055 20,268 21,687
7,345 8,015 1,835 1,600 18,795 20,184
5,425 9,913 2,060 5 17,403 20,052
4,525 5,964 2,375 910 13,774 14,480
3,500 5,803 1,280 100 10,683 12,596
4,595 4,302 250 570 9,717 9,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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