AoeStats
← KaLong

Fortress

507426258Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
1834
+7
🇲🇽 Lithuanians · Mexico
1665
+12
🇲🇽 Bohemians · Mexico
1545
+17
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🇺🇸 Spanish · United States
1740
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🇺🇸 Turks · United States
1489
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🇺🇸 Mongols · United States
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,041 8:33 12:28 — ⛏ Fast Castle
35 1,011 7:26 11:54 — ⛏ Fast Castle
35 1,006 7:13 11:11 24:54 ⛏ Fast Castle
31 906 7:58 11:32 24:21 ⛏ Fast Castle
30 864 6:51 14:14 21:07 ⛏ Fast Castle
29 842 7:48 12:10 24:53 ⛏ Fast Castle
28 798 7:20 10:49 25:40 ⛏ Fast Castle
26 757 9:14 13:27 26:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,640 12,350 6,340 355 38,685 39,723
10,900 10,245 3,995 1,845 26,985 31,549
12,675 7,450 4,225 1,065 25,415 26,915
11,420 7,605 3,925 1,815 24,765 24,974
11,475 7,325 4,085 1,110 23,995 27,205
10,955 7,475 3,505 200 22,135 22,472
10,060 5,375 4,890 650 20,975 22,502
7,400 7,573 3,280 260 18,513 20,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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