AoeStats
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Nomad

507418070Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 43m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1675
+13
🇺🇸 Persians · United States
1637
+15
🇭🇰 Mongols · Hong Kong SAR China
1630
+15
🇺🇸 Romans · United States
1495
+21
🇲🇽 Mapuche · Mexico
1735
-20
🇲🇽 Persians · Mexico
1733
-21
🇲🇽 Dravidians · Mexico
1578
-15
🇲🇽 Malians · Mexico
1405
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 2,904 14:33 18:57 38:53 ⛏ Fish Boom FC
57 2,468 12:00 22:16 38:54 ⛏ Fish Boom into Galleys FC
45 1,951 13:17 17:21 — ⛏ Fish Boom FC
45 1,963 12:39 19:33 36:22 ⚔ Fish Boom into Archers
41 1,784 12:21 16:12 38:13 ⛏ Fish Boom FC
38 1,632 12:26 33:57 — ⚔ Fish Boom into Champis into Archers into Towers
35 1,514 12:41 17:20 33:41 ⛏ Fish Boom FC
33 1,437 12:22 16:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,500 19,038 8,860 400 44,798 46,804
14,620 20,587 8,190 1,090 44,487 46,041
18,875 15,300 7,470 1,980 43,625 44,892
14,250 14,361 8,405 2,995 40,011 45,509
13,050 14,603 8,450 1,815 37,918 39,967
6,200 12,659 6,350 395 25,604 25,095
6,115 6,021 1,600 1,750 15,486 15,469
5,900 5,681 1,165 1,910 14,656 14,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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