AoeStats
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Oasis

507416060Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 24m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1785
+10
🇩🇰 Malians · Denmark
1752
+11
🇺🇸 Khmer · United States
1691
+13
🇺🇸 Ethiopians · United States
1636
+17
🇨🇦 Mapuche · Canada
1705
-15
🇺🇸 Poles · United States
1690
-15
🇺🇸 Italians · United States
1650
-13
🇺🇸 Koreans · United States
1503
-8
Player eAPM Actions Feudal Castle Imperial Opening
71 1,733 9:17 22:56 — ⚔ Scout Rush
57 1,394 8:57 23:14 — ⚔ M@A into Archers
56 1,355 8:45 21:06 — ⚔ Scout Rush
54 1,308 8:53 20:16 — ⚔ M@A into Archers
47 1,138 9:10 — — ⚔ Archers into Skirms
44 1,080 9:36 21:34 — ⚔ Scout Rush
42 1,018 10:59 14:33 — ⛏ Fast Castle
41 997 8:53 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,640 3,905 1,075 0 11,620 13,088
6,480 3,225 1,375 0 11,080 11,295
4,225 4,343 1,375 950 10,893 11,108
4,525 4,055 2,025 100 10,705 11,222
5,370 4,058 1,200 0 10,628 12,684
5,485 3,060 685 750 9,980 11,260
4,125 3,850 1,970 0 9,945 10,348
2,755 2,776 820 525 6,876 7,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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