AoeStats
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Lombardia

507390761Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1602
+14
🇧🇷 Khmer · Brazil
1580
+15
🇨🇳 Huns · China
1576
+15
🇮🇳 Hindustanis · India
1478
+20
🇨🇳 Mongols · China
1697
-21
🇺🇸 Bengalis · United States
1538
-15
🇺🇸 Magyars · United States
1517
-14
🇺🇸 Hindustanis · United States
1503
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,659 9:05 25:29 42:04 ⚔ M@A Rush
49 2,309 11:11 16:11 32:47 ⛏ Fast Castle
48 2,252 9:16 22:09 36:49 ⚔ Scout Rush
44 2,053 10:07 14:36 30:46 ⛏ Fast Castle
40 1,873 9:46 21:47 39:08 ⚔ Scout Rush
39 1,851 11:01 14:04 29:44 ⛏ Fast Castle
37 1,744 8:49 18:20 32:14 ⚔ Scout Rush
35 1,656 8:35 18:07 36:45

Resources

Player Food Wood Gold Stone Spent Collected
31,095 20,091 13,355 2,365 66,906 75,360
27,395 15,914 16,555 1,660 61,524 78,165
23,415 13,932 10,450 2,800 50,597 55,623
23,420 12,535 13,340 1,035 50,330 54,277
18,955 17,023 9,945 4,015 49,938 61,361
20,005 17,646 6,755 1,530 45,936 47,853
19,640 16,214 9,030 200 45,084 46,647
14,140 16,408 9,855 3,595 43,998 50,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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