AoeStats
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Fortress

507209972Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1734
+12
🇺🇸 Bohemians · United States
1613
+17
🇨🇳 Berbers · China
1610
+17
🇻🇳 Goths · Vietnam
1529
+20
🇺🇸 Spanish · United States
1700
-19
🇺🇸 Italians · United States
1668
-18
🇭🇰 Hindustanis · Hong Kong SAR China
1649
-17
🇺🇸 Bohemians · United States
1527
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,948 7:47 11:23 26:31 ⛏ Fast Castle
56 2,712 7:30 11:08 25:41 ⛏ Fast Castle
44 2,121 7:40 11:30 31:38 ⛏ Fast Castle
44 2,112 7:58 11:56 24:39 ⛏ Fast Castle
40 1,908 8:22 12:27 37:54 ⛏ Fast Castle
34 1,621 7:32 11:10 36:02 ⛏ Fast Castle
31 1,492 7:23 11:14 27:58 ⛏ Fast Castle
24 1,152 6:27 10:39 24:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,035 27,750 28,195 1,600 127,580 136,491
30,365 31,520 18,615 2,905 83,405 89,031
36,265 20,660 19,700 3,150 79,775 90,236
26,050 25,270 20,505 2,870 74,695 87,956
26,405 17,881 14,950 1,870 61,106 67,885
19,610 16,865 11,430 6,760 54,665 56,791
13,515 17,680 6,250 1,060 38,505 44,368
10,030 16,268 8,455 1,120 35,873 37,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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