AoeStats
← KaLong

Nomad

507207002Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 37m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1688
+12
🇺🇸 Teutons · United States
1655
+13
🇺🇸 Lithuanians · United States
1507
+20
🇺🇸 Persians · United States
1482
+21
🇨🇱 Mapuche · Chile
1678
-20
🇲🇽 Slavs · Mexico
1643
-19
🇻🇪 Ethiopians · Venezuela
1556
-15
🇲🇽 Aztecs · Mexico
1496
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 2,617 14:20 18:31 35:43 ⛏ Fish Boom FC
47 1,795 15:07 19:49 34:36 ⛏ Fish Boom FC into Fire Galleys
41 1,539 14:19 18:17 36:32 ⛏ Fish Boom FC
41 1,538 13:02 17:45 32:57 ⛏ Fish Boom FC
38 1,436 13:52 18:43 32:30 ⛏ Fish Boom FC
34 1,302 13:32 17:28 — ⛏ Fish Boom FC
31 1,177 14:59 20:12 — ⛏ Fish Boom FC
25 942 15:27 19:12 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,995 15,273 8,170 2,745 45,183 48,979
11,850 15,190 6,420 2,010 35,470 38,535
10,125 14,725 7,135 375 32,360 33,069
14,390 8,189 3,830 4,305 30,714 32,960
11,885 12,040 3,240 500 27,665 32,299
11,140 7,243 3,660 2,120 24,163 24,510
10,405 7,729 1,265 3,785 23,184 23,555
9,000 6,859 2,440 1,190 19,489 21,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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