AoeStats
← KaLong

Nomad

507198707Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1578
+15
🇨🇷 Dravidians · Costa Rica
1457
+20
🇲🇽 Wu · Mexico
1420
+21
🇲🇽 Persians · Mexico
1380
+23
🇨🇳 Persians · China
1590
-22
🇺🇸 Saracens · United States
1541
-20
🇺🇸 Koreans · United States
1514
-19
🇧🇷 Italians · Brazil
1504
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 3,282 13:22 17:27 35:12 ⛏ Fish Boom FC
56 2,772 13:59 17:39 32:06 ⛏ Fish Boom FC into Fire Galleys
40 1,966 13:33 23:50 42:17 ⛏ Fish Boom FC
40 1,961 13:37 18:17 41:31 ⛏ Fish Boom FC
38 1,886 11:05 28:31 40:01 ⚔ Fish Boom into Towers into Scouts
37 1,830 14:49 31:17 — ⛏ Fish Boom FC
32 1,565 14:46 18:54 37:52 ⛏ Fish Boom FC
25 1,240 12:37 22:30 35:54 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,875 20,870 13,265 2,380 65,390 66,596
17,575 26,754 8,805 3,115 56,249 57,736
16,420 22,725 12,485 2,375 54,005 70,471
24,765 15,660 10,090 950 51,465 52,630
18,930 21,351 8,475 955 49,711 52,479
13,300 13,338 6,815 2,340 35,793 36,739
9,055 5,586 3,480 5,530 23,651 23,715
8,390 9,300 2,140 2,510 22,340 23,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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