AoeStats
← KaLong

Fortress

507193203Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1546
+13
🇺🇸 Bohemians · United States
1528
+13
🇨🇳 Chinese · China
1513
+14
🇺🇸 Khmer · United States
1499
+15
🇦🇷 Turks · Argentina
1596
-18
🇨🇷 Gurjaras · Costa Rica
1471
-14
🇲🇽 Bulgarians · Mexico
1432
-12
🇲🇽 Hindustanis · Mexico
1391
-11
Player eAPM Actions Feudal Castle Imperial Opening
87 4,770 8:53 12:52 17:11 ◆ FC into Fast Imp
51 2,799 8:55 12:54 26:00 ⛏ Fast Castle
45 2,499 8:10 12:08 37:21 ⛏ Fast Castle
44 2,437 9:34 13:40 36:40 ⛏ Fast Castle
40 2,218 7:39 10:43 27:42 ⛏ Fast Castle
35 1,909 7:32 11:30 28:18 ⛏ Fast Castle
34 1,870 7:54 11:53 41:12 ⛏ Fast Castle
29 1,623 7:56 12:22 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,295 20,890 19,730 4,750 96,665 105,792
44,330 25,000 24,290 2,800 96,420 98,226
30,925 33,755 22,060 4,850 91,590 96,895
54,960 13,960 19,930 960 89,810 96,467
48,805 15,950 19,955 1,850 86,560 92,483
26,325 39,825 12,555 1,680 80,385 85,328
36,735 25,905 14,700 1,535 78,875 80,272
21,545 27,335 13,365 3,095 65,340 65,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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