AoeStats
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Black Forest

510718079Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 71m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1016
+17
🇳🇿 Burmese · New Zealand
1011
+18
🇹🇷 Burgundians · Türkiye
986
+19
🇹🇼 Teutons · Taiwan
1063
-19
🇹🇼 Koreans · Taiwan
1051
-18
🇹🇼 Persians · Taiwan
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,004 10:59 15:42 33:25 ⛏ Fast Castle
21 1,475 12:20 19:25 36:21 ⛏ Fast Castle
20 1,403 10:06 14:40 35:43 ⛏ Fast Castle
16 1,154 14:31 22:38 48:27 ⛏ Fast Castle
16 1,164 12:14 27:15 37:12 ⚔ Tower Rush
15 1,074 12:14 21:51 53:24 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,450 23,130 38,645 3,720 108,945 113,025
36,085 15,856 19,880 2,240 74,061 91,490
27,225 19,255 17,485 2,395 66,360 106,035
30,885 10,320 13,390 1,630 56,225 73,319
11,540 11,010 5,120 1,945 29,615 34,038
11,030 9,203 1,925 2,745 24,903 35,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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