AoeStats
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Arena

510748586Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1139
+14
🇹🇼 Britons · Taiwan
1085
+16
🇨🇳 Turks · China
1070
+17
🇹🇼 Teutons · Taiwan
1056
+19
🇮🇳 Armenians · India
1112
-17
🇹🇼 Chinese · Taiwan
1099
-17
🇧🇪 Italians · Belgium
1082
-16
🇮🇳 Romans · India
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,074 10:08 13:53 27:33 ⛏ Fast Castle
46 1,941 11:47 15:50 31:50 ⛏ Fast Castle
36 1,529 10:28 15:37 31:16 ⛏ Fast Castle
31 1,302 10:00 18:19 30:02 ⛏ Fast Castle
23 976 11:37 15:24 29:26 ⛏ Fast Castle
22 914 11:13 16:20 24:35 ⛏ Fast Castle
21 893 12:48 17:27 — ⛏ Fast Castle
19 819 11:14 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,005 17,535 12,450 1,000 66,990 74,504
24,320 14,145 10,895 5,100 54,460 68,645
20,355 17,005 11,360 3,090 51,810 57,159
20,275 15,410 7,495 2,985 46,165 54,404
16,015 13,680 12,125 2,150 43,970 55,236
11,140 11,260 6,490 850 29,740 36,836
10,455 8,635 2,120 860 22,070 27,084
5,685 4,525 1,375 750 12,335 13,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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