AoeStats
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Black Forest

510742574Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 43m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1101
+11
🇮🇳 Britons · India
1064
+13
🇨🇳 Bengalis · China
971
+17
🇳🇿 Franks · New Zealand
941
+18
🇳🇱 Ethiopians · Netherlands
1018
-16
🇦🇲 Koreans · Armenia
1005
-15
🇹🇷 Italians · Türkiye
1003
-15
🇦🇹 Japanese · Austria
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,363 11:13 15:28 34:45 ⛏ Fast Castle
29 1,249 11:08 18:29 30:23 ⛏ Fast Castle
27 1,161 11:41 15:55 29:09 ⛏ Fast Castle
25 1,096 10:34 20:13 31:11 ⛏ Fast Castle
23 994 11:13 15:36 30:49 ⛏ Fast Castle
20 885 12:52 17:13 35:57 ⛏ Fast Castle
15 643 12:27 21:34 33:51 ⛏ Fast Castle
10 427 11:43 19:13 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,525 28,880 19,010 1,065 65,480 77,576
19,325 20,195 13,080 2,900 55,500 63,990
24,540 14,678 12,720 1,135 53,073 63,123
14,600 18,452 13,135 3,150 49,337 60,025
15,160 18,876 11,485 1,500 47,021 62,449
14,275 20,573 7,570 2,525 44,943 51,961
17,910 13,490 6,920 3,700 42,020 51,439
13,750 11,586 4,650 2,440 32,426 42,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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