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Black Forest

510647536Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 98m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 3,042 12:58 20:31 39:19 ⛏ Fast Castle
27 2,639 12:14 20:03 43:54 ⛏ Fast Castle
24 2,385 12:46 22:44 42:20 ⛏ Fast Castle
20 1,988 13:27 20:31 35:12 ⛏ Fast Castle
19 1,895 10:56 21:13 31:34 ⛏ Fast Castle
18 1,773 13:26 28:26 46:07 ⛏ Fast Castle
17 1,701 18:09 25:09 34:55 ⛏ Fast Castle
17 1,672 9:59 22:47 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,040 41,660 22,160 1,775 135,635 156,311
29,265 56,250 37,940 4,300 127,755 166,496
46,400 51,103 22,140 6,345 125,988 164,668
37,820 38,180 34,090 3,170 113,260 117,470
50,530 23,955 33,435 4,155 112,075 126,258
35,780 33,810 34,450 2,355 106,395 114,030
31,020 16,624 21,355 5,300 74,299 77,901
32,620 15,595 16,050 3,640 67,905 83,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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