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Arabia

510642851Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
955
+12
🇨🇦 Japanese · Canada
917
+14
🇹🇷 Berbers · Türkiye
910
+14
🇺🇸 Wei · United States
908
+14
🇨🇳 Magyars · China
985
-18
🇺🇸 Huns · United States
838
-12
🇦🇷 Japanese · Argentina
820
-12
🇫🇷 Turks · France
818
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 2,009 10:13 24:36 38:22 ⚔ Scout Rush
24 1,152 13:23 26:57 31:49 ◆ FC into Fast Imp
23 1,091 15:22 23:28 43:39 ⛏ Fast Castle
21 1,003 14:29 21:58 39:43 ⛏ Fast Castle
21 997 11:37 20:09 28:50 ⛏ Fast Castle
19 930 12:54 20:50 46:24 ⛏ Fast Castle
16 791 11:58 26:29 40:50
16 757 11:23 20:38 31:52

Resources

Player Food Wood Gold Stone Spent Collected
21,375 19,504 10,265 1,730 52,874 62,602
21,740 18,749 9,780 1,490 51,759 57,599
16,180 19,335 10,935 2,950 49,400 58,753
21,265 18,647 8,245 705 48,862 52,182
19,335 13,350 7,785 2,520 42,990 54,248
15,690 11,308 7,545 1,795 36,338 40,628
15,970 8,080 6,545 2,660 33,255 38,882
10,585 7,805 2,475 2,400 23,265 26,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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