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African Clearing

510630389Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 72m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
856
+16
🇫🇷 Franks · France
850
+43
🇪🇸 Goths · Spain
811
+18
🇫🇷 Burmese · France
807
+31
🇺🇸 Wei · United States
902
-18
🇺🇸 Chinese · United States
890
-19
🇮🇳 Sicilians · India
840
-17
🇮🇳 Vietnamese · India
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,004 15:59 33:28 57:56
27 1,976 14:01 26:24 54:32
22 1,586 19:19 36:42 72:33 ⚔ M@A Rush
20 1,438 14:42 20:17 45:43 ⛏ Fast Castle
20 1,419 15:00 28:55 46:14 ⚔ Towers FC
19 1,357 17:28 29:26 45:36 ⚔ Towers FC
13 958 16:12 25:01 49:31 ⛏ Fast Castle
12 871 16:32 21:04 52:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,470 17,095 16,420 4,200 78,185 123,085
31,170 23,407 8,450 3,350 66,377 69,910
26,700 15,629 15,800 2,550 60,679 77,663
28,280 13,197 8,380 1,515 51,372 63,678
21,545 16,830 8,420 2,550 49,345 58,320
15,625 15,808 8,060 3,000 42,493 46,928
15,220 11,005 7,500 3,250 36,975 38,738
12,410 13,625 6,905 2,680 35,620 59,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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