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Arena

510617195Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
887
+15
🇨🇳 Franks · China
881
+15
🇲🇽 Saracens · Mexico
870
+16
🇨🇱 Ethiopians · Chile
865
+16
🇹🇷 Bulgarians · Türkiye
881
-16
🇦🇹 Mongols · Austria
869
-16
🇪🇸 Byzantines · Spain
865
-15
🇫🇷 Lithuanians · France
863
-29
Player eAPM Actions Feudal Castle Imperial Opening
36 1,985 10:24 14:33 33:19 ⛏ Fast Castle
31 1,712 10:57 15:53 41:40 ⛏ Fast Castle
28 1,536 11:53 16:31 36:52 ⛏ Fast Castle
27 1,521 10:51 14:36 31:51 ⛏ Fast Castle
25 1,393 11:54 18:04 44:34 ⛏ Fast Castle
23 1,294 11:44 16:46 34:29 ⛏ Fast Castle
21 1,189 12:07 20:06 34:06 ⛏ Fast Castle
15 817 11:35 27:11 — ⚔ Skirms into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,280 28,910 14,810 2,500 73,500 104,980
22,795 19,270 18,815 4,200 65,080 72,734
27,360 16,665 11,725 1,665 57,415 65,283
16,620 17,750 13,830 3,650 51,850 62,232
14,390 20,610 14,625 1,700 51,325 62,109
20,615 9,795 12,290 2,150 44,850 57,673
13,725 10,970 11,085 2,150 37,930 45,596
15,050 12,550 3,915 1,495 33,010 33,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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