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Arena

510596941Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
956
+11
🇩🇪 Britons · Germany
871
+15
🇹🇷 Chinese · Türkiye
833
+16
🇫🇷 Tupi · France
830
+17
🇩🇪 Persians · Germany
920
-17
🇹🇷 Turks · Türkiye
824
-14
816
-14
🇫🇷 Celts · France
815
-34
Player eAPM Actions Feudal Castle Imperial Opening
17 715 11:10 17:19 30:09 ⛏ Fast Castle
15 620 12:28 16:49 33:30 ⛏ Fast Castle
15 598 12:13 17:22 — ⛏ Fast Castle
13 554 16:46 22:50 37:22 ⛏ Fast Castle
12 491 9:23 15:08 — ⛏ Fast Castle
11 471 10:43 19:32 30:30 ⛏ Fast Castle
10 430 10:57 17:38 35:05 ⛏ Fast Castle
10 421 11:59 19:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,475 12,125 7,905 3,650 37,155 46,353
15,310 8,645 6,230 3,000 33,185 38,691
14,570 12,060 4,130 1,800 32,560 45,223
12,185 11,215 6,185 2,150 31,735 34,716
11,055 6,210 4,820 2,150 24,235 39,914
5,145 4,130 400 850 10,525 12,444
5,200 3,085 300 100 8,685 10,184
3,775 2,660 250 850 7,535 8,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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