AoeStats
← Karakuyruk

Marketplace

504237110Analyzed
1v1 RM · 27d ago on Sep 4, 2026· 24m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
702
+14
🇹🇷 Goths · Türkiye
668
-14

Win probability

Karakuyruk's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 30,312 analysed 1v1 players on Marketplace.
Karakuyruk D
Feudal Age 13:41 vs 10:38
btm 6%
Castle Age — vs 21:53
btm 0%
Imperial Age — vs 38:57
btm 0%
eAPM 17 vs 31
btm 16%
First military 16:59 vs 12:33
btm 25%
▼ Slow Feudal Age at 13:41 — slower than 94% of analysed players on Marketplace
▼ Low eAPM (17) — busier hands win idle time back
lucasretamar C
Feudal Age 11:55 vs 10:38
btm 21%
Castle Age 19:52 vs 21:53
top 26%
Imperial Age — vs 38:57
btm 0%
eAPM 13 vs 31
btm 6%
First military 12:21 vs 12:33
top 48%
▼ Slow Feudal Age at 11:55 — slower than 79% of analysed players on Marketplace
▲ Fast Castle Age at 19:52 — faster than 74% of analysed players on Marketplace
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 38s across the first 19:52
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