AoeStats
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MegaRandom

510447722Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 34m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
866
+15
🇺🇸 Romans · United States
863
+15
🇺🇸 Mapuche · United States
855
+16
🇺🇸 Dravidians · United States
868
-16
🇺🇸 Spanish · United States
849
-33
🇨🇳 Magyars · China
835
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 732 11:44 26:06 — ⛏ Fish Boom
17 562 11:13 19:45 32:59
16 561 10:02 24:36 — ⛏ Fish Boom into Fire Galleys into Galleys FC
13 436 13:07 — — ⚔ Fish Boom into Skirms into Archers
13 457 8:18 22:55 — ⚔ Champi Rush
10 325 12:29 19:46 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,040 7,180 3,370 2,050 23,640 24,962
8,820 6,445 4,305 750 20,320 22,186
9,080 6,320 3,115 750 19,265 20,976
6,840 6,335 1,410 2,150 16,735 19,114
7,530 6,295 1,950 125 15,900 17,827
4,905 5,165 825 200 11,095 11,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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