AoeStats
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MegaRandom

510218303Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
951
+12
🇧🇷 Turks · Brazil
901
+14
🇲🇽 Magyars · Mexico
844
+16
🇺🇸 Bulgarians · United States
862
-14
🇺🇸 Romans · United States
859
-14
🇺🇸 Mapuche · United States
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,141 11:19 20:37 32:47 ⚔ Archer Rush
26 1,128 11:10 24:02 39:41 ⚔ Scouts into Archers
21 922 11:42 20:12 33:47 ⛏ Fast Castle
18 761 10:48 25:37 —
17 754 13:02 22:50 37:13
13 580 13:14 22:14 —

Resources

Player Food Wood Gold Stone Spent Collected
13,265 11,590 6,090 2,750 33,695 40,110
14,870 10,465 8,060 200 33,595 42,856
11,975 10,105 5,995 975 29,050 33,577
10,470 9,517 4,880 850 25,717 29,059
11,460 8,411 3,405 1,400 24,676 32,284
11,805 8,660 2,255 1,200 23,920 30,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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