AoeStats
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Pilgrims

510215682Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 22m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
938
+13
🇨🇱 Italians · Chile
909
+14
🇦🇷 Malay · Argentina
887
+15
🇺🇸 Bulgarians · United States
876
-14
🇺🇸 Romans · United States
873
-14
🇺🇸 Mapuche · United States
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 641 11:46 21:00 — ⚔ Fish Boom into Scouts
22 494 10:49 16:24 — ⛏ Fish Boom FC
20 449 15:37 — — ⚔ Fish Boom into Drush into Archers
18 397 11:54 20:24 — ⚔ Fish Boom into M@A FC
13 278 13:01 — —
10 216 12:49 21:05 — ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
5,295 5,125 995 300 11,715 13,693
5,090 3,699 1,990 100 10,879 10,609
3,850 3,648 550 100 8,148 9,075
4,190 3,200 200 105 7,695 9,470
3,555 2,768 550 100 6,973 6,878
1,925 3,000 395 100 5,420 6,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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