AoeStats
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MegaRandom

510210959Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
861
+15
🇺🇸 Romans · United States
858
+15
🇺🇸 Mapuche · United States
850
+15
🇺🇸 Teutons · United States
888
-17
🇺🇸 Persians · United States
831
-15
🇺🇸 Franks · United States
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,052 8:42 21:41 — ⚔ Scouts into Skirms
20 856 9:40 15:34 40:44 ⛏ Fast Castle
20 843 12:25 21:30 — ⛏ Fish Boom
17 701 11:22 26:56 — ⛏ Fast Castle
16 669 11:45 22:51 39:40
15 634 9:46 21:56 38:43 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,185 10,177 4,865 1,500 33,727 35,794
13,975 8,590 5,140 2,250 29,955 34,162
9,480 9,154 7,040 750 26,424 33,843
11,470 8,783 3,480 1,440 25,173 30,837
8,820 5,815 2,980 750 18,365 20,938
6,170 3,400 785 1,425 11,780 12,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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