AoeStats
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Arena

509544862Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 23m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
767
+10
🇨🇱 Portuguese · Chile
669
+14
🇨🇱 Aztecs · Chile
669
+14
🇨🇱 Turks · Chile
660
+14
🇨🇳 Turks · China
697
-15
🇻🇳 Britons · Vietnam
617
-13
🇨🇦 Slavs · Canada
607
-12
🇺🇸 Teutons · United States
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 739 10:09 15:02 — ⛏ Fast Castle
24 564 11:55 20:46 — ⚔ FC into Skirms
20 478 11:13 20:55 — ⛏ Fast Castle
17 401 11:31 17:03 — ⛏ Fast Castle
12 280 11:06 18:46 — ⚔ FC into Archers
12 270 12:45 19:09 — ⛏ Fast Castle
11 261 10:55 16:58 — ⛏ Fast Castle
11 249 13:40 18:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,345 3,310 575 0 9,230 10,963
4,535 2,680 735 750 8,700 8,766
4,000 4,215 375 100 8,690 10,959
4,060 3,170 300 470 8,000 8,849
3,925 2,730 660 650 7,965 9,581
5,025 2,525 250 100 7,900 9,272
3,685 2,300 950 650 7,585 8,380
4,050 2,400 300 750 7,500 9,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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