AoeStats
← Kuya

Baltic

510954152Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 77m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Romans · Hong Kong SAR China
891
+15
🇨🇳 Chinese · China
847
+17
🇨🇳 Hindustanis · China
787
+20
779
+20
🇲🇽 Spanish · Mexico
924
-20
🇲🇽 Cumans · Mexico
900
-19
🇹🇷 Aztecs · Türkiye
838
-17
🇩🇪 Maya · Germany
825
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,407 12:12 15:46 32:05 ⛏ Fish Boom FC
30 2,351 10:41 20:15 30:22 ⛏ Fish Boom FC
24 1,888 11:10 23:11 41:21 ⚔ Scout Rush
22 1,735 11:34 22:06 34:48 ◆ Galleys FC
19 1,508 9:45 18:12 34:56 ⛏ Fish Boom FC
16 1,267 15:59 28:39 38:17 ⛏ Fish Boom into Fire Galleys FC
15 1,131 12:52 21:56 36:52 ⛏ Fish Boom FC
15 1,161 16:17 23:56 30:42 ⛏ Fish Boom FC into Fire Galleys into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,815 47,240 22,190 3,950 124,195 124,805
40,305 42,415 35,410 4,560 122,690 127,762
58,715 30,985 20,690 5,425 115,815 161,123
47,500 24,765 33,510 2,800 108,575 163,075
17,420 32,990 23,730 3,475 77,615 98,279
27,055 26,378 20,940 2,935 77,308 104,304
13,355 19,916 18,620 2,570 54,461 61,862
16,775 15,576 6,235 2,250 40,836 49,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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