AoeStats
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Black Forest

506517289Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 2m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1318
+12
🇵🇱 Britons · Poland
1247
+14
🇸🇪 Bohemians · Sweden
1217
+16
🇸🇰 Maya · Slovakia
984
+25
🇺🇸 Huns · United States
1239
-17
🇳🇱 Malians · Netherlands
1229
-18
🇩🇪 Celts · Germany
1211
-17
🇹🇷 Bengalis · Türkiye
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 137 — — —
47 110 — — —
41 96 — — —
41 96 — — —
30 69 — — —
28 64 — — —
28 65 — — —
20 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 50 0 250 230
150 100 0 0 250 124
150 100 0 0 250 216
200 36 0 0 236 262
100 100 0 0 200 146
100 87 0 0 187 191
150 0 0 0 150 284
150 0 0 0 150 196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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