AoeStats
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African Clearing

510418529Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1433
+10
🇩🇪 Burgundians · Germany
1423
+10
🇩🇪 Poles · Germany
1378
+12
🇩🇪 Franks · Germany
855
+30
🇫🇷 Tatars · France
1360
-19
🇫🇷 Berbers · France
1275
-15
🇨🇴 Persians · Colombia
1274
-15
🇫🇷 Cumans · France
1187
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,292 12:33 26:28 45:31 ⚔ Archer Rush
49 2,731 12:54 17:27 34:15 ⚔ FC into Archers
49 2,702 14:44 18:45 52:15 ⛏ Fast Castle
41 2,263 14:03 19:25 39:47 ⛏ Fast Castle
38 2,082 12:45 24:18 44:44 ⚔ Archer Rush
31 1,729 13:14 18:17 40:50 ⛏ Fast Castle
19 1,042 13:04 34:55 — ⚔ Scout Rush
10 567 12:05 22:59 41:34

Resources

Player Food Wood Gold Stone Spent Collected
34,895 15,535 23,845 5,385 79,660 92,048
22,920 22,517 14,365 5,660 65,462 72,294
21,960 15,245 11,730 2,600 51,535 53,768
23,025 15,545 8,810 1,350 48,730 53,162
13,830 22,275 8,220 1,600 45,925 46,211
17,020 9,305 9,145 940 36,410 37,133
12,890 11,041 6,185 1,935 32,051 32,179
8,730 8,389 3,865 1,500 22,484 24,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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