AoeStats
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Black Forest

507031177Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 17m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1563
+14
🇸🇪 Bohemians · Sweden
1543
+15
🇯🇵 Magyars · Japan
1542
+15
🇺🇸 Mongols · United States
1506
+16
🇨🇳 Italians · China
1601
-19
🇻🇳 Persians · Vietnam
1522
-15
🇨🇳 Goths · China
1486
-14
🇫🇮 Muisca · Finland
1442
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 806 8:47 — — ⚔ M@A into Archers
44 768 9:45 13:18 — ⛏ Fast Castle
34 605 12:48 16:11 — ⛏ Fast Castle
33 573 10:47 14:31 — ⛏ Fast Castle
30 529 13:54 — — ⛏ Fast Castle
27 475 14:39 — — ⛏ Fast Castle
20 357 11:52 — —
17 292 11:18 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,050 250 100 6,425 7,196
3,425 1,550 250 750 5,975 6,176
3,300 1,933 490 235 5,958 6,484
3,125 2,233 200 300 5,858 6,046
2,605 2,149 485 130 5,369 5,856
3,600 1,508 200 0 5,308 5,396
3,200 1,296 250 5 4,751 5,320
1,800 1,443 0 125 3,368 4,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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