AoeStats
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Oasis

507029987Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 16m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1735
+8
🇨🇦 Byzantines · Canada
1642
+11
🇨🇳 Malians · China
1580
+14
🇳🇿 Mapuche · New Zealand
1569
+14
🇨🇳 Inca · China
1615
-14
🇸🇪 Berbers · Sweden
1556
-13
🇭🇰 Teutons · Hong Kong SAR China
1528
-11
🇸🇮 Poles · Slovenia
1459
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 1,036 9:01 — — ⛏ Fast Castle
56 944 9:26 — — ⚔ Archer Rush
55 925 10:26 14:38 — ⛏ Fast Castle
54 915 14:06 — — ⚔ Drush
52 876 8:48 — — ⚔ Archer Rush
40 665 9:39 — — ⚔ Archer Rush
30 507 9:14 — — ⚔ Scout Rush
29 494 10:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,185 2,499 200 0 6,884 7,137
2,975 2,327 955 0 6,257 6,811
2,400 2,653 910 0 5,963 6,187
3,690 1,905 50 0 5,645 6,354
3,350 1,895 375 0 5,620 6,390
2,420 1,525 725 0 4,670 4,909
2,650 1,492 150 215 4,507 4,861
2,810 1,490 50 0 4,350 5,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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