AoeStats
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MegaRandom

506684963Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 19m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Khmer · Bulgaria
1814
+8
🇷🇺 Magyars · Russia
1788
+9
🇮🇳 Koreans · India
1784
+9
🇧🇬 Ethiopians · Bulgaria
1766
+11
🇨🇳 Spanish · China
1724
-12
🇹🇼 Mongols · Taiwan
1630
-9
🇨🇱 Italians · Chile
1595
-8
🇸🇪 Franks · Sweden
1582
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 1,376 9:30 — — ⚔ Scout Rush
68 1,297 9:32 — — ⚔ Archer Rush
53 1,010 11:38 16:22 — ⛏ Fish Boom FC
50 943 9:48 — — ⚔ Archers into Fish Boom
41 773 11:07 — —
38 726 9:29 — — ⚔ Scout Rush
29 548 11:13 — — ⚔ Scout Rush
15 283 10:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,850 2,465 350 0 7,665 7,960
4,535 2,794 250 0 7,579 8,165
3,350 2,440 445 795 7,030 6,994
3,175 2,845 865 125 7,010 7,398
3,050 2,113 760 0 5,923 6,231
2,920 1,700 100 500 5,220 5,374
2,510 1,701 50 0 4,261 5,041
2,145 1,398 50 250 3,843 3,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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