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Hill Fort

506617461Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 41m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
1975
+4
🇻🇳 Mapuche · Vietnam
1767
+10
🇻🇳 Spanish · Vietnam
1748
+11
🇻🇳 Khmer · Vietnam
1480
+21
🇺🇦 Burgundians · Ukraine
1647
-13
🇹🇼 Italians · Taiwan
1640
-11
🇸🇪 Japanese · Sweden
1638
-11
🇨🇳 Mongols · China
1620
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 2,892 9:42 13:44 36:30 ⛏ Fast Castle
53 2,233 10:40 15:02 31:31 ⛏ Fast Castle
53 2,206 10:40 15:53 34:57 ⛏ Fast Castle
43 1,788 10:38 13:40 26:44 ⛏ Fast Castle
40 1,678 10:59 14:51 34:47 ⛏ Fast Castle
37 1,544 8:44 19:05 31:59 ⚔ Scout Rush
26 1,087 10:12 13:51 34:19 ⛏ Fast Castle
25 1,034 11:58 21:49 32:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,995 13,249 15,245 950 62,439 72,068
20,565 15,280 11,235 4,670 51,750 69,241
18,795 19,986 11,300 1,265 51,346 57,625
19,885 9,790 7,640 5,600 42,915 46,250
18,760 13,301 5,075 3,735 40,871 41,976
15,820 15,292 5,640 3,000 39,752 44,793
11,775 13,074 7,760 3,740 36,349 38,606
12,150 11,653 7,045 2,800 33,648 37,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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