AoeStats
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Arena

504490304Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 20m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1797
+7
🇹🇼 Romans · Taiwan
1688
+11
🇸🇪 Persians · Sweden
1626
+12
🇹🇼 Khmer · Taiwan
1626
+13
🇨🇴 Mongols · Colombia
1611
-12
🇧🇪 Gurjaras · Belgium
1602
-12
🇺🇾 Malians · Uruguay
1548
-10
🇨🇳 Cumans · China
1501
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 1,140 11:19 14:40 — ⚔ FC into Scouts
39 796 11:37 15:18 — ⛏ Fast Castle
37 750 9:04 13:08 — ⛏ Fast Castle
37 765 9:11 — —
35 715 10:36 14:47 — ⛏ Fast Castle
30 611 11:00 14:33 — ⛏ Fast Castle
27 549 10:27 14:15 — ⛏ Fast Castle
15 300 10:35 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,205 4,110 610 200 10,125 10,384
5,150 4,140 200 300 9,790 9,701
5,715 2,870 700 100 9,385 9,891
4,075 2,550 630 905 8,160 8,293
2,650 3,504 1,900 0 8,054 7,902
4,025 2,696 560 750 8,031 8,360
3,725 2,710 680 850 7,965 8,105
3,900 2,765 50 350 7,065 8,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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