AoeStats
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African Clearing

504477745Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 28m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1813
+10
1749
+12
1741
+13
1543
+21
🇭🇰 Mapuche · Hong Kong SAR China
1707
-16
🇸🇪 Inca · Sweden
1658
-14
🇺🇸 Armenians · United States
1654
-13
🇺🇸 Magyars · United States
1644
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,776 11:10 — — ⚔ Archers into Towers
58 1,663 13:16 22:58 —
57 1,647 13:27 17:05 — ⛏ Fish Boom FC
47 1,335 13:12 17:44 — ⛏ Fast Castle
47 1,356 13:26 17:14 — ⛏ Fish Boom FC
46 1,327 12:06 27:55 — ⚔ Scouts into Fish Boom
30 860 10:48 — — ⚔ M@A into Skirms
16 470 11:21 23:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,325 6,433 2,405 850 16,013 16,663
8,160 5,148 2,345 300 15,953 16,359
3,650 5,888 1,720 525 11,783 11,783
6,055 4,331 635 155 11,176 12,471
5,965 2,390 1,285 1,430 11,070 11,729
T
4,850 3,741 2,270 100 10,961 11,133
5,480 4,026 250 355 10,111 11,937
4,605 1,839 480 1,045 7,969 7,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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